Day 1: Conference Timetable

The conference timetable is below, but please check regularly for updates. Talk descriptions are at the bottom of this page.
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Registration and coffee



Marina Calland




Sean Coleman

Why: How interactives can transform journalism



Alexandre Brachet

Inspiration: Revolutionising the webdocs scene



Arnold van Bruggen

How: stories dictate format

12:10 - 13:00 Lindsay Poulton The Guardian: Taking interactives into the mainstream  



Sandwich lunch included in the price  

14:00 - 14:50

Anne-Lise Boyer

Tools: Digital storytelling tools for journalists


14:50 -15:40

Juliana Ruhfus

Gamification: Pirate Fishing - an Interactive Investigation



Glyn Thomas

Startup: Making interactives on a budget



Olivier Lambert

Fundraising: How to get money for interactives


17:30 - 17:40

Marina Calland Thank you and announcements  

Talks descriptions

How: stories dictate format - The Sochi Project
In The Sochi Project, Hornstra and Van Bruggen have been working together since 2007 to tell the story of Sochi, Russia, site of the 2014 Winter Olympic Games.

They have returned repeatedly to this region as committed practitioners of “slow journalism,” establishing a solid foundation of research on and engagement with this small yet incredibly complicated region before it finds itself in the glare of international media attention.

The Sochi Project was one of the first big journalistic projects to be mostly crowdfunded. Since 2013 the project's exhibition is traveling worldwide and winner of many photography and journalistic awards.

Gamification: Pirate Fishing - an Interactive Investigation

Produced by Al Jazeera's Juliana Ruhfus, Pirate Fishing is, as far as we know the first gamified, interactive, online investigation in the world!

Set in Sierra Leone, the audience takes the role of a journalist and films South Korean trawlers fishing illegally in protected coastal areas stealing fish from local fishermen. By watching clips the user follows the journalistic process starting with the first sighting of the trawlers until their arrest.
At the end of each clip he/ she enters information collected into the right sections of the interactive notebook - differentiating between criminal evidence, notes and background - the user scores points and and advances in status from junior researcher to senior investigative journalist. The project also contains several virtual environments where the player can decide how to proceed with the investigation and can try to convince officials to act!
Juliana wrote about the making of Pirate Fishing, where she talks about the process and thinking behind the piece.

Startup: Making Interactives on a Budget

We are very proud of Glyn Thomas. He is a CIJ interactives graduate who showed that with a bit of elbow grease and determination, one can produce an interactive on a very small budget. Read the Interview with Glyn: CIJ Training Graduate Creates Charity Webdoc